YUNASH character concept

Capabilities

One pipeline.
Many disciplines.

Design, engineering, art and polish working together from concept through playable implementation.

From first sketch
to playable build.

YUNASH works across the core disciplines required to shape a modern game experience.

01
ENGINEERING

Game Development

Gameplay systems that are responsive, maintainable and built around the player.

We work with Unity and Unreal Engine to implement player systems, mechanics, interfaces, animation integration and optimization.

UnityUnreal EngineC#BlueprintsGitGameplay Systems
PLAYER CONTROLLERSGAMEPLAY MECHANICSWEAPONS & ABILITIESUI IMPLEMENTATIONANIMATION INTEGRATIONDEBUGGING & OPTIMIZATION
02
VISUAL PRODUCTION

3D Art & Animation

Game-ready characters and environments with strong silhouettes, materials and production discipline.

Our pipeline covers modeling, UVs, textures, rigging, animation and optimization for real-time use.

BlenderPBRTexturingRiggingAnimationOptimization
CHARACTER ARTENVIRONMENTS & PROPSUV & TEXTURINGRIGGING & SKINNINGGAME ANIMATIONASSET OPTIMIZATION
03
EXPERIENCE DESIGN

Game Design & UI/UX

Systems and interfaces that help players understand, decide and act without friction.

We shape mechanics, levels, GDDs, HUDs, menus and prototypes around clarity, feedback and player flow.

FigmaGDDLevel DesignPrototypingHUDUX
GAME MECHANICSLEVEL DESIGNGAME BALANCINGHUD & MENUSPLAYER FLOWSINTERACTIVE PROTOTYPES
04
FINAL EXPERIENCE

VFX, Audio & QA

Feedback and polish that make every action feel clearer, stronger and more satisfying.

Effects, audio and testing help turn functional systems into experiences that feel intentional and production-ready.

NiagaraVFX GraphGame AudioQARegression TestingOptimization
COMBAT VFXABILITY EFFECTSGAME AUDIOUI FEEDBACKBUG REPORTINGDEVICE & PLATFORM TESTING
JOIN THE PIPELINE

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games with us?

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